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Rare addressed these problems with a patch on December 20, 2008, which removed the old dialog boxes and replaced them with new, easier to read versions, reminiscent of the Banjo-Kazooie and Banjo-Tooie dialogue boxes. Users with standard definition televisions were frustrated at the size of in game text, which appeared too small to read comfortably on an SDTV screen. However, due to a shortage of the codes many consumers who made pre-orders of the game were not given the codes (although a few specific retailers did in-fact order codes for consumers to come-in and pick-up prior to release). A special pre-order bonus allowed players to download the Xbox Live Arcade version of the original Banjo-Kazooie for the Nintendo 64.
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After a one-gigabyte download, players can try out the game's vehicle customization and several of the worlds available in the retail product. A demo of the game is available on the Xbox Live Marketplace. Nuts & Bolts, released on Novemfor the budget price of US $39.99 and AU$69.95, marks the first time the Banjo-Kazooie franchise has seen an appearance on a non-Nintendo platform (not including two games based on "Grunty's Revenge" released on mobile phones). Several of the original staff have returned to work on the revival, including designer Gregg Mayles, art director Steve Mayles, and composer Grant Kirkhope (the game is also credited as the last official game soundtrack Grant Kirkhope composed for Rare before moving on to THQ's Big Huge Games). The game was developed by Rare's "Banjo" team, which had reassembled shortly before the completion of Viva PiƱata in 2006.
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Nuts & Bolts is the fifth game in the franchise, and is the series first console release since 2000. Banjo-Kazooie: Nuts & Bolts is a vehicle-based platformer for the Xbox 360.